Post by Sophia Durham on Feb 2, 2020 20:11:26 GMT
These are the races of Give No Quarter!
Humans: Pretty self-explanatory, of course. The most common of all the species and an accepted existence by all. Their acceptance of the other species tends to range depending on how human they look and act, as well as how frightening and dangerous they can be. Despite being arguably the weakest of the races, they see themselves as the primary race, likely due to their numbers and adaptability.
Elves: Elves are very similar to humans, however they age considerably slower and are less affected by illness and temperatures, but are not immortal and can die and grow old just as humans can. Elves are slightly stronger and more agile than a human, but not to the extent of being inhuman. Their distinguishing feature is pointed ears, and many say they have an almost ethereal beauty. They are quite accepted by humans, seeing as they are quite a close race to them, and at times are almost awed by them and can coexist without trouble.
Elementals: Humans with the ability to control an element, such as fire, water, air, earth and electricity. They look and act just like humans aside from their distinctive elemental ability, and can coexist with them easily. However, they are a lot less common than ordinary humans, and tend to exclusively exist among the royalty and nobility, though they are also seen in other places and ranks.
Faeries: Faeries are not particularly common, but are an accepted race, if not a particularly awed and almost revered one. They are quite similar to elves and humans, possessing the same ethereal beauty as an elf as well as the same slow aging and higher tolerance to illnesses and temperature. Instead of pointed ears like elves, however, they possess extravagant, glamorous wings as their defining feature. While females may be slightly more common, there can be both male and female faeries. They also have a particularly strong tie to nature and can be quite protective toward it, as well as preferring to live nearer to it, hence why less are sighted as they tend to remain in forests etc rather than towns.
Vampires: Looks wise, vampires look similar to humans, perhaps a little paler, but otherwise they can easily pretend to be humans. However, biologically they are quite different. Vampires are immortal, and therefore do not age, get sick, or die (unless by a wooden stake or fire, which can kill them.) They also have inhuman speed and strength, and burn in direct sunlight, and if they remain in it for too long this too could kill them. Vampires can survive off animal blood, however human blood is preferable - kind of like a snack vs a proper meal. They also have the ability to ‘switch off’ their emotions if things get too much, but this can have catastrophic results. Vampires are less common than humans, but just how common they are is unknown as they are not very well liked and tend to hide their vampiric tendencies and pretend to be human. A vampire’s blood can heal if consumed, but if someone dies with it in their system they can turn into a vampire as well. An item can also be spelled to protect them from sunlight. Vampires also have a negative relation with Werefolk.
Werefolk: Like vampires, werewolves are the most common of the races, and can also successfully pretend to be human, for the most part. These creatures are primarily human, but can take the form of a single animal. Some (though these are quite rare) can take their animal form at will. However, most can’t, and are forced to shift on a full moon, therefore seeing their race as a curse as the majority can’t control this and to hide it have to go far from others or lock themselves up. While Werefolk age, look, act and are affected by illness and temperature just like humans, as well as being able to die just like them, they do have inhuman speed and strength, as well as accelerated healing. They are also quite prone to anger, which can be dangerous. Werefolk are born just like humans, but they’re beast side isn’t ‘unlocked’ until they’re an adult, or if they somehow cause someone’s death, even if inadvertently. They can also have a spelled item that stops the full moon forcing them to shift and allows them to control their animal form. Humans are quite wary of werefolk, but they can learn to trust them by case, such as the werewolf military general. Werefolk also have a strongly negative relationship with vampires.
Merfolk: Merfolk are quite rare, and tend not to be seen much, primarily due to the negative image their cousin species (sirens) give them. Merfolk are human looking from the waist up, but have a fish tail instead of legs. They can breath underwater, which is where they remain, but they can also breath air, possessing both gills and lungs, and they remain solely underwater as they can’t walk on land and can’t stay out of the water for very long. These creatures are generally peaceful and tend to just stay out of the way and keep to themselves, however they can be convinced to help people, and have been known to rescue sailors, sometimes even interfering with sirens to save them. Female Merfolk are more common, however both genders exist. They can also possess a spelled item that allows them to have legs and walk on land whilst wearing it, but they will have their tail again when this item is removed. As it must be equipped and removed depending on the desired state, this is generally in the form of a ring or bracelet that can be worn as a pendant around their neck when not in use. Merfolk have a strong negative relationship with sirens, and are wary but accepting of humans due to their association with sirens. Humans also often confuse them with sirens, but those that know the difference are quite accepting of Merfolk. Being so used to the water regulating their temperature, mermaids on land, whilst protected from the brunt of it by the spelled item that gives them legs, are still much more affected by heat than other species and can be more prone to dehydration and overheating than others. If a mermaid was on land in their natural form without their spelled trinket, the sun would dry them out much faster, and after a day or two (depending on sunlight exposure) being out of the water will begin the hurt, only growing worse. This process is quicker still if they are exposed to direct heat without break as when the sun goes down (e.g. by a fire). While a mermaid's upper body can sweat, their tail cannot and can become quite damaged by prolonged exposure to heat.
Sirens: Sirens are basically exactly the same as merfolk, but they are much more dangerous. They will lure sailors to their death through beautiful songs, and often take pride in their killings, as well as the negative image they give their rivaling cousins species, the merfolk. Unlike Merfolk, they can’t have a spelled item to grant them legs, however if they lure someone into the sea and drag them under they can trade places with them and become human whilst the other becomes a siren. The one turned into a siren will lose their memories of their past life and go on seeking to kill and to become human and escape the sea. Once they become human, the once-siren will remember being siren, but not recall their human memories from when they themselves were turned into a siren, unlike Merfolk, sirens can’t be born, and can only be turned, making them somewhat rarer. The defining features that set sirens apart from Merfolk are subtle but there, being almost elf-like pointed ears, much sharper, claw like nails, and slight webbing between their fingers. Sirens have a strong negative relationship with pretty much all the other species, especially humans and Merfolk. While cursed as a siren, aging stops.
Demons: Demons are also quite rare, and there are many different types of demons of varying abilities. However, all are able to disguise themselves as humans and exist among them as though they aren’t one of them. They tend to hide their demon identity, but they generally have no qualms about harming others and using their abilities, being generally quite evil by nature, even though some can be good. Demons can only be born if one parent is human/elven/fae/elemental/werefolk, and this offspring is then only half demon, half whatever the other parent was, and therefore they are much weaker. Some creatures become demons when they die, or they may strike a deal with a particularly powerful demon to become one. Demons are generally much like vampires in the fact that they are immortal (can’t be killed except by certain witch spells), don’t age, and are unaffected by illness and temperature. Some demons are very beautiful, such as incubi/sucubi, whilst others can be very ugly or even deformed. They have a rather negative relationship with most, if not all other races, especially humans.
Witches: Witches, by all appearances, are perfectly human. They can have children, age, get sick, and operate just as humans do, with the exception that they can perform various spells. Some witches need the help of a wand, whilst others brew potions, but when performing spells they all need some kind of incantation, hence why there are very rare spell books witches can get their hands on, often passed down through families. Some witches are more powerful than others, depending on how much of their family were also witches, and they can be male or female. They also have the ability to defeat a demon, and spell objects for Merfolk, werefolk and vampires to aid them. Humans can be somewhat wary of witches at times, but they are generally rather accepting of them. Witches aren’t terribly common, but they’re not super rare either, and they tend to keep to themselves mostly and not show off too much, many preferring a more peaceful lifestyle. While many witches may be disapproving of other species (such as vampires, demons and sirens) they may still make deals with them for their own reasons, and can be quite a powerful ally to whomever they prove accepting of.
If you'd like to be something else, please contact Sophia Durham! This will be discussed on a case by case basis!
Humans: Pretty self-explanatory, of course. The most common of all the species and an accepted existence by all. Their acceptance of the other species tends to range depending on how human they look and act, as well as how frightening and dangerous they can be. Despite being arguably the weakest of the races, they see themselves as the primary race, likely due to their numbers and adaptability.
Elves: Elves are very similar to humans, however they age considerably slower and are less affected by illness and temperatures, but are not immortal and can die and grow old just as humans can. Elves are slightly stronger and more agile than a human, but not to the extent of being inhuman. Their distinguishing feature is pointed ears, and many say they have an almost ethereal beauty. They are quite accepted by humans, seeing as they are quite a close race to them, and at times are almost awed by them and can coexist without trouble.
Elementals: Humans with the ability to control an element, such as fire, water, air, earth and electricity. They look and act just like humans aside from their distinctive elemental ability, and can coexist with them easily. However, they are a lot less common than ordinary humans, and tend to exclusively exist among the royalty and nobility, though they are also seen in other places and ranks.
Faeries: Faeries are not particularly common, but are an accepted race, if not a particularly awed and almost revered one. They are quite similar to elves and humans, possessing the same ethereal beauty as an elf as well as the same slow aging and higher tolerance to illnesses and temperature. Instead of pointed ears like elves, however, they possess extravagant, glamorous wings as their defining feature. While females may be slightly more common, there can be both male and female faeries. They also have a particularly strong tie to nature and can be quite protective toward it, as well as preferring to live nearer to it, hence why less are sighted as they tend to remain in forests etc rather than towns.
Vampires: Looks wise, vampires look similar to humans, perhaps a little paler, but otherwise they can easily pretend to be humans. However, biologically they are quite different. Vampires are immortal, and therefore do not age, get sick, or die (unless by a wooden stake or fire, which can kill them.) They also have inhuman speed and strength, and burn in direct sunlight, and if they remain in it for too long this too could kill them. Vampires can survive off animal blood, however human blood is preferable - kind of like a snack vs a proper meal. They also have the ability to ‘switch off’ their emotions if things get too much, but this can have catastrophic results. Vampires are less common than humans, but just how common they are is unknown as they are not very well liked and tend to hide their vampiric tendencies and pretend to be human. A vampire’s blood can heal if consumed, but if someone dies with it in their system they can turn into a vampire as well. An item can also be spelled to protect them from sunlight. Vampires also have a negative relation with Werefolk.
Werefolk: Like vampires, werewolves are the most common of the races, and can also successfully pretend to be human, for the most part. These creatures are primarily human, but can take the form of a single animal. Some (though these are quite rare) can take their animal form at will. However, most can’t, and are forced to shift on a full moon, therefore seeing their race as a curse as the majority can’t control this and to hide it have to go far from others or lock themselves up. While Werefolk age, look, act and are affected by illness and temperature just like humans, as well as being able to die just like them, they do have inhuman speed and strength, as well as accelerated healing. They are also quite prone to anger, which can be dangerous. Werefolk are born just like humans, but they’re beast side isn’t ‘unlocked’ until they’re an adult, or if they somehow cause someone’s death, even if inadvertently. They can also have a spelled item that stops the full moon forcing them to shift and allows them to control their animal form. Humans are quite wary of werefolk, but they can learn to trust them by case, such as the werewolf military general. Werefolk also have a strongly negative relationship with vampires.
Merfolk: Merfolk are quite rare, and tend not to be seen much, primarily due to the negative image their cousin species (sirens) give them. Merfolk are human looking from the waist up, but have a fish tail instead of legs. They can breath underwater, which is where they remain, but they can also breath air, possessing both gills and lungs, and they remain solely underwater as they can’t walk on land and can’t stay out of the water for very long. These creatures are generally peaceful and tend to just stay out of the way and keep to themselves, however they can be convinced to help people, and have been known to rescue sailors, sometimes even interfering with sirens to save them. Female Merfolk are more common, however both genders exist. They can also possess a spelled item that allows them to have legs and walk on land whilst wearing it, but they will have their tail again when this item is removed. As it must be equipped and removed depending on the desired state, this is generally in the form of a ring or bracelet that can be worn as a pendant around their neck when not in use. Merfolk have a strong negative relationship with sirens, and are wary but accepting of humans due to their association with sirens. Humans also often confuse them with sirens, but those that know the difference are quite accepting of Merfolk. Being so used to the water regulating their temperature, mermaids on land, whilst protected from the brunt of it by the spelled item that gives them legs, are still much more affected by heat than other species and can be more prone to dehydration and overheating than others. If a mermaid was on land in their natural form without their spelled trinket, the sun would dry them out much faster, and after a day or two (depending on sunlight exposure) being out of the water will begin the hurt, only growing worse. This process is quicker still if they are exposed to direct heat without break as when the sun goes down (e.g. by a fire). While a mermaid's upper body can sweat, their tail cannot and can become quite damaged by prolonged exposure to heat.
Sirens: Sirens are basically exactly the same as merfolk, but they are much more dangerous. They will lure sailors to their death through beautiful songs, and often take pride in their killings, as well as the negative image they give their rivaling cousins species, the merfolk. Unlike Merfolk, they can’t have a spelled item to grant them legs, however if they lure someone into the sea and drag them under they can trade places with them and become human whilst the other becomes a siren. The one turned into a siren will lose their memories of their past life and go on seeking to kill and to become human and escape the sea. Once they become human, the once-siren will remember being siren, but not recall their human memories from when they themselves were turned into a siren, unlike Merfolk, sirens can’t be born, and can only be turned, making them somewhat rarer. The defining features that set sirens apart from Merfolk are subtle but there, being almost elf-like pointed ears, much sharper, claw like nails, and slight webbing between their fingers. Sirens have a strong negative relationship with pretty much all the other species, especially humans and Merfolk. While cursed as a siren, aging stops.
Demons: Demons are also quite rare, and there are many different types of demons of varying abilities. However, all are able to disguise themselves as humans and exist among them as though they aren’t one of them. They tend to hide their demon identity, but they generally have no qualms about harming others and using their abilities, being generally quite evil by nature, even though some can be good. Demons can only be born if one parent is human/elven/fae/elemental/werefolk, and this offspring is then only half demon, half whatever the other parent was, and therefore they are much weaker. Some creatures become demons when they die, or they may strike a deal with a particularly powerful demon to become one. Demons are generally much like vampires in the fact that they are immortal (can’t be killed except by certain witch spells), don’t age, and are unaffected by illness and temperature. Some demons are very beautiful, such as incubi/sucubi, whilst others can be very ugly or even deformed. They have a rather negative relationship with most, if not all other races, especially humans.
Witches: Witches, by all appearances, are perfectly human. They can have children, age, get sick, and operate just as humans do, with the exception that they can perform various spells. Some witches need the help of a wand, whilst others brew potions, but when performing spells they all need some kind of incantation, hence why there are very rare spell books witches can get their hands on, often passed down through families. Some witches are more powerful than others, depending on how much of their family were also witches, and they can be male or female. They also have the ability to defeat a demon, and spell objects for Merfolk, werefolk and vampires to aid them. Humans can be somewhat wary of witches at times, but they are generally rather accepting of them. Witches aren’t terribly common, but they’re not super rare either, and they tend to keep to themselves mostly and not show off too much, many preferring a more peaceful lifestyle. While many witches may be disapproving of other species (such as vampires, demons and sirens) they may still make deals with them for their own reasons, and can be quite a powerful ally to whomever they prove accepting of.
If you'd like to be something else, please contact Sophia Durham! This will be discussed on a case by case basis!